For the complete documentation index, see llms.txt. This page is also available as Markdown.

Rarity

GOBs rarity is completely decided by the actions of players

Every merge color rarity is decided

Common

  • Monochrome (35%)

  • Random lightness (32%)

  • Gradient (27%)

Rare

  • Random Rainbow (3%)

  • Vertical Rainbow (2%)

  • Pepe (1%)

Rare colors always keep the rarest DNA even when merged with common If sending in bulk you will always receive back the best combination Example: Send 5 PEPE, 1 Vertical Rainbow and 14 common Tier 7 (20 x T7 total) Receive 10 Tier 6 back - 5 PEPE, 1 Vertical Rainbow and 4 other (random rarity) Simple example:

Send 1 Pepe and 1 common Tier 7 (2 total)

Receive 1 Pepe Tier 6 back

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